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include/README
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include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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61
include/config.h
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include/config.h
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// AHT20 SENSOR ENABLE / DISABLE
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#define AHT20_ENABLE true
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// SGP40 SENSOR ENABLE / DISABLE
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#define SGP40_ENABLE true
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// BH1750 SENSOR ENABLE / DISABLE
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#define BH1750_ENABLE true
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// BATTERY TESTING ENABLE / DISABLE
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#define BAT_TEST_ENABLE true
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// Thingsboard library debug
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#define THINGSBOARD_ENABLE_DEBUG true
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// Serial debug output
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#define SERIAL_DEBUG true
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#if SERIAL_DEBUG
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#define SERIAL_PRINT_SENSOR_VALUES false
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#endif
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constexpr char WIFI_SSID[] = "thingsboard";
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constexpr char WIFI_PASSWORD[] = "thingsboard";
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// See https://thingsboard.io/docs/getting-started-guides/helloworld/
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// to understand how to obtain an access token
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constexpr char TOKEN[] = "HOMECTRL";
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// constexpr char mqtt_attribute_topic[] = "v1/devices/me/attributes";
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// Thingsboard we want to establish a connection too
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constexpr char THINGSBOARD_SERVER[] = "10.42.0.1";
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// Whether the given script is using encryption or not,
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// generally recommended as it increases security (communication with the server is not in clear
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// text anymore), it does come with an overhead tough as having an encrypted session requires a lot
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// of memory, which might not be avaialable on lower end devices.
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#define ENCRYPTED false
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// While we wait for Feather ESP32 V2 to get added to the Espressif BSP,
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// we have to select PICO D4 and UNCOMMENT this line!
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#define ADAFRUIT_FEATHER_ESP32_V2
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// Sending data can either be done over MQTT and the PubSubClient
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// or HTTPS and the HTTPClient, when using the ESP32 or ESP8266
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#define USING_HTTPS false
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// Enables the ThingsBoard class to be fully dynamic instead of requiring template arguments to
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// statically allocate memory. If enabled the program might be slightly slower and all the memory
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// will be placed onto the heap instead of the stack.
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#define THINGSBOARD_ENABLE_DYNAMIC 1
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// If the THINGSBOARD_ENABLE_DYNAMIC 1 setting causes this error log message to appear [TB] Unable
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// to de-serialize received json data with error (DeserializationError::NoMemory). Simply add this
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// configuration line as well.
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// #define THINGSBOARD_ENABLE_PSRAM 0
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// Enables sending messages that are bigger than the predefined message size,
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// where the message will be sent byte by byte as a fallback instead.
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// Requires an additional library, see https://github.com/bblanchon/ArduinoStreamUtils for more
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// information. Simply install that library and the feature will be enabled automatically.
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#define THINGSBOARD_ENABLE_STREAM_UTILS 0
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1
include/version.h
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include/version.h
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#define VERSION "0.0.2"
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